Something strange happens to a craft when the difficult part stops being difficult.

It happened to photography, to typesetting, to translation, and to recorded music. Each time the same argument ran: that the skill was the point, that removing the difficulty would remove the meaning, and that what came next would be worse. Each time the honest answer turned out to be that some of it was worse, quite a lot of it was better, and almost none of it went the way either side expected.

We are in that period now, and the people who claim to know how it resolves are guessing.

Taste becomes the scarce thing

When producing an artefact is expensive, skill in producing it is what separates people. When it becomes nearly free, the separation moves to judgement: knowing what is worth making, and being able to tell whether the thing in front of you is actually good.

This is uncomfortable, because taste is much harder to teach than technique and much harder to certify. There is no course that ends in it. It comes from doing a lot of work, seeing a lot of work, and having someone whose judgement you trust tell you when yours is off.

Which is a very old answer. It is what apprenticeship was for, and we abandoned it mostly because it did not scale.

The volume problem

The immediate effect of cheap production is not better work. It is more work, most of it mediocre, arriving faster than anyone can evaluate it.

Every channel that used to filter by effort now filters by nothing, because effort is no longer a signal. A thoughtful piece and a generated one cost the same to produce and look similar at a glance. The cost of discrimination moved from the producer to the reader, and the reader has not been given any new tools.

We do not think the answer is detection. That is an arms race with a predictable ending. The answer is closer to the one that worked before: small groups of people whose judgement you have reason to trust, who read things properly and tell you what is worth your attention.

What we are betting on

Our bet is that the scarce goods in this period are attention, judgement and trust, and that all three are held by people rather than systems.

So we build the systems to make the people more effective, and we resist the version where the systems replace them. Not out of sentiment. Because a system with no one accountable inside it produces confident, plausible, unowned output, and there is already far too much of that.

Maximum automation, maximum humanity. Those sound like they pull against each other and they mostly do not. The first is about the work nobody should be doing by hand. The second is about who decides what is worth doing at all.

We do not know how this ends

We would rather write that than pretend to a thesis we do not have.

What we are reasonably confident about is narrow: that the difficult part has moved, that it has moved toward judgement, and that judgement is developed in company with other people rather than alone. That is most of why Trood is a community and not only a product line.

The rest we will find out at the same time as everyone else.